It was an accident, really. A couple of years ago a friend of mine commented,
in passing, that the one great fantasy setting that role-playing games had
never covered properly was the world of the Arabian Nights. I agreed;
I'd read a bit on the subject over the years, and I didn't think that any
of the game treatments of djinn or desert nomads or whatever did the topic
justice. Still, I wasn't in a hurry to take such a large job on. I happily
threw the idea out the idea to friends and fellow-writers in person and
in fanzines. However, no-one seemed ready to take up the challenge.
So in the end, I succumbed, and pitched the idea to SJ Games, who took me
up on it. That was when I realized exactly what I'd let myself
in for.
After all, what was I going to cover? The original Thousand and One
Nights? But that's tricky to game, with its grossly powerful magic
and its chance-heavy plots. These spin wildly from the lives of poor folk
on the streets of Baghdad to scenes of incredible wealth and world-shaking
magic; luck, and garish spectacle, are far more important than the skills
of adventurers.
What about later stories derived from the Nights? Those are very
diverse, and often have very little connec-tion to the original tales, to
the medieval Middle East, or to much else that I was interested in. Medieval
Islam? Ah, now there's a big topic . . .
So I researched and thought and wrote, with many a happy hour in Cambridge
University Library, and then I wrote some more -- and in the end, with great
regret, I trimmed and cut, too, because it is a big topic.
(And just as I was getting everything together, a certain other
large games company put out its own "Arabian-style adventures"
stuff. Well, I was working on mine long before they went public, and I can
prove it. For the record, I haven't bought their publications, or even looked
at them for more than five minutes. I'd either get jealous if they did it
right, or angry if they did it wrong. Of course, I had a better
rules system to build on, didn't I?)
At some risk of sounding too serious, one thing that struck me as I researched
the history of the Islamic world was the way so much of it tied up with
things I read in modern newspapers, as Islamic and Western societies come
into often-painful contact. For example, the fight against Israel has been
seen by Palestinians and their allies as the Crusades repeated.
Such problems may even go back to the Crusades. Muslim lands of the time
felt themselves invaded and assaulted; their reaction was to create a tradition
of suspicion of "Christendom." At that time, they were just as
cultured and sophisticated as Europe, if not more so; it was very hard for
them, in later centuries, to admit that the "barbarians" might
be pulling ahead, or to borrow anything from the West. Islam is a religion
built on victories; unlike Christianity, it does not have legends of how
it was persecuted in its early days. When the age of European colonialism
began, and Islam was pushed onto the defensive, it found it hard to decide
how to react.
Both sides came to think in clichés; westerners (partly encouraged
by the Nights) believed that the east was full of devious fanatics
and decadent sultans with vast harems, while Muslims came to see the West
as arrogant and hostile, full of shameless, unveiled women and predatory
men. (In short, each side thought that the other was scheming and sex-mad,
because each totally failed to understand the other's idea of dignity.)
I'm not so arrogant or naive as to believe that a games supplement can do
anything at all about such an ancient, complicated problem, but I want to
think that I at least avoided the worst of the pitfalls. The book that I
wrote isn't GURPS Islam, or GURPS
Middle East, or even GURPS Crusades,
but it may just do until any of those come along. I hope. It is GURPS
Arabian Nights.
And as I said, I had to cut some things. As it stands, the
book will send you straight into this complex culture, so you'll know how
I felt; I didn't have room for an "overview" section, which one
of my friends suggested. Still, there's more room here. Let me introduce: