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GURPS Supers: Mixed Doubles – Cover

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GURPS Supers: Mixed Doubles

Available as a digital file!

Written by Spike Y. Jones * Edited by Michael Hurst and Steve Jackson
Cover art by John Zeleznik * Illustrated by Doug Shuler

GURPS Line Editor: Sean Punch

130 pages. PDF. * Price $7.99 * Stock number 30-6410
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128 pages. Softcover. * Suggested Retail Price $19.95
Stock number 6410 * ISBN 1-55634-218-7
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Tennis Anyone?

What sort of metahumans inhabit a super-powered campaign? Evil wizards? Psychos with super-guns? Acrobatic daredevils? Supers for hire? Energy-charged gang members? Behind-the-scenes schemers? Fondly-remembered World War II heroes and hated wartime villains? Heroes who flaunt the law and villians with consciences? All these and more are in GURPS Mixed Doubles.

Here are complete character descriptions for 46 new supers: heroes, villains and a few in-betweens. The descriptions include powers, skills, quirks and background, including history, personality and battle tactics. The characters range in power from 200 to 775 points and include detailed power variations from 100 to 1000 points.

You don't have to rewrite your campaign to include the characters from Mixed Doubles, nor are these characters designed to be used once and then ignored for the rest of the campaign. These are linked pairs – hero-hero, hero-villain, villain-villain – with care taken to make each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter's worth of use. Every description includes methods of working the characters into an ongoing campaign, with emphasis on both super-careers and secret identities.

Mixed Doubles requires only the GURPS Basic Set, Third Edition, and GURPS Supers to use, but you'll also find suggestions here for using these characters with other GURPS Supers supplements including GURPS International Super Teams, Wild Cards, and Aces Abroad.

Related Products

  • GURPS Supers – The definitive GURPS Third Edition sourcebook for superpowers and the supers genre.
  • GURPS Supers (for GURPS Fourth Edition) – A comprehensive playbook to the supers genre and to capturing it in your campaign.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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