Daily Illuminator Archive for June 2008

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June 1, 2008:
As reported earlier this month, Maker Faire is a gathering of hand-made gadgets, power tools perverted into performance art, and general geek glee. The attendance for the Bay Area event was over 65,000, with over 500 exhibitors . . . read article

June 2, 2008:
How great is Sean "Dr. Kromm" Punch, the GURPS Line Editor? . . . read article

June 3, 2008:
This isn't quite the same, but it will tide me over until my next package arrives . . .-- Paul Chapman . . . read article

June 4, 2008:
Behold, mortals! Summer is upon us . . . read article

June 5, 2008:
Okay, I suppose technically it never stopped being one of my favorites, but after Andy Weir got burned out and quit updating completely, I didn't read it nearly as often . . . though I do like his new strip, Cheshire Crossing. But recently I found out, entirely by accident, that Andy had started updating Casey & Andy again . . . read article

June 6, 2008:
Or the first of the almost two trillion cents you'll need to fill the Empire State Building. Love them or hate them, pennies are everywhere (which seems to be why people love them or hate them), and The Megapenny Project tries to give a sense of scale to the little copper nuisances with a series of abstract exercises . . . read article

June 7, 2008:
Ogre Lite" reference sheet. It isn't really Ogre Miniatures on two sides of an 8.5" x 11" sheet, because if we could do that we wouldn't need the rest of the book, but it IS a great cheat-sheet for experienced players, and a perfect handout for newbies at a convention . . . read article

June 8, 2008:
Origins is only three weeks away. If you're going, stop by the booth -- we're number 312 . . . read article

June 9, 2008:
Last week GURPS Classic: Places of Mystery was uploaded, filled with, well, mysterious places. It's one of those Third Edition books that works well with any system, especially if that "other system" is GURPS Fourth Edition. Last month, we released Cardboard Heroes: Fantasy Set 1 -- Player Characters and Fantasy Set 2 -- Brigands, Orcs, and Goblins, both reprinting figures from the original paper miniatures collection . . . read article

June 10, 2008:
Teenage Mutant Ninja Turtles roleplaying game and the Amber Diceless RPG, died June 7 of pancreatic cancer, having outlived the doctors' expectations by several months . . . read article

June 11, 2008:
Those of you who have burned up years of your life playing Car Wars will recall that the cars are electric, with a motor in every wheel. I wrote that because I am a brilliant engineer and can see the future. Bzzzzzzt. No, actually, I wrote that because it justified a low-speed turning rule that was easy to explain and made the cars maneuverable and fun . . . read article

June 12, 2008:
We are officially changing our policy on submissions, at least for now, to "We will only consider submissions to e23 for roleplaying support in PDF form." We have several very good games that have been in development for way too long. If they get delayed due to Munchkin stuff, okay, we'll accept that . . . read article

June 13, 2008:
The end-time is going to be inconvenient in so many ways, not least because the postal service is going to blow (unless your mail carrier practices, say, Shintoism). The Post-Rapture Post is a surefire way to see that anyone you love who, sadly, did not accept Christ as his personal Lord and Savior, knows how you feel once you've ascended into Heaven . . . read article

June 14, 2008:
I want to call it a "toy," but it's too large to really "play" with. Similarly, it doesn't do much, which moves it away from "gadget." But it's techie, it's cool, and it's strangely mesmerizing . . . read article

June 15, 2008:
Although I love comics, I'm not a fan of the "comic strip." Telling a story in three to five panel blocks tends to force the creator to use punchlines, which makes a great funny comic, but a lousy dramatic one. Warren Ellis' latest foray into webcomics completely dodges that bullet, by releasing the story in blocks of six full-sized comic pages each week . . . read article

June 16, 2008:
I've decided that, barring hell or high water, I'll be at SPIEL in Essen this October. Not only did I have a great time there before (way too long ago) . . . but this year I'll have Munchkin Quest to show off! . . . read article

June 17, 2008:
I'm going to Dallas on Saturday, June 21st, for gaming at the Dallas Games Marathon. Though this is primarily a "get away and have fun" road trip, it wouldn't be right for me to hit a small game convention without dragging along our first printer-produced Munchkin Quest prototype . . . read article

June 18, 2008:
Looking for a way to prototype your 3D models quickly, but don't have a lot of room? Desktop Factory may have a solution for you, and for (just slightly) less than $5,000 . . . read article

June 19, 2008:
Need to communicate your intentions regarding the use of the newly released Fourth Edition? Prefer to do it in greeting card format? . . . read article

June 20, 2008:
The least an alien can do if he's going to kidnap hapless humans for bizarre experiments is have the decency to put them back where he found them once he's done with them. Should the abductors prove to be a bit absent-minded, a little reminder is in order . . . read article

June 21, 2008:
This week, Munchkin Booty went to the printer . . . read article

June 22, 2008:
Out of curiosity, and because it's useful information, I took our Munchkin Quest prototype to the W23 office and checked the weight on a scale. I'm very happy with the outcome . . . read article

June 23, 2008:
Back in the Roarin' Twenties, everybody was packing. The booze smugglers, running from the Prohibition agents; the trench-coated detectives, their breakfast of whiskey still on their breath; even the leggy dame who walks into your diner one foggy night with a sob story . . . read article

June 24, 2008:
I'm flying out today, heading to Columbus, Ohio, for Origins Game Fair. Tomorrow will be the grunt work of setting up our booth (312 -- take Gary Gygax Avenue from the entry doors to Redmond Simonson Avenue and turn left, and we're one aisle down on the left) . . . read article

June 25, 2008:
For me, the best thing about the Star Wars prequels was the LEGO videogame version. In fact, the entire series, played out by mute brick-based figures, was simply awesome . . . read article

June 26, 2008:
Our ISP has informed us that they will be performing network maintenance on Friday morning. This means that you may be unable to reach our websites or send us email intermittently between the hours of 12:00 am and 6:00 am (CDT / GMT -6) on Friday, June 27 . . . read article

June 27, 2008:
If you seek the answers, find Truth & Revelations, but bring a pocket calculator. You may not have to show all work, but the answers seem to be focused on numbers . . . read article

June 28, 2008:
I'm at Origins, hanging with the Adventure Retail crew. As you can see, the booth is clearly visible from miles away . . . read article

June 29, 2008:
Wired's Alt Text gives us a look into an alternate reality where cookbooks are discussed like roleplaying games are here. This story has been over the industry mailing lists, so we thought we'd share . . . read article

June 30, 2008:
This timeline's version of GURPS Infinite Worlds differs from most. Due to the actions of Centrum agents, the setting known as GURPS Infinite Worlds: Collegio Januari was omitted . . . read article

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