Pyramid: Previous 'Past' Issues

Many issues of Pyramid were devoted to a theme that tied in, roughly, to "times of yore." (In GURPS terms, this is anything from TL0 to TL4 – from the dawn of time through 1700 or so.) Since fantasy gaming is so popular, most of these issues also contain magical or fantasy-related ideas. Topics include historical exploration, magic on the battlefield, and tools for clerics.

Pyramid #3/56: Prehistory

Pyramid #3/56: Prehistory (June 2013)

Get Really Retro!

What happens before page one? Cavemen and more from the dawn of time! This month's issue looks at all things prehistoric. This issue's ancient wisdom includes "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no time! It includes a new racial template, six new templates for typical cave-dwelling roles, and a new Talent.

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Pyramid #3/52: Low-Tech II

Pyramid #3/52: Low-Tech II (February 2013)

Everything Old Is New Again!

When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes "Lord of the Manor," an exploration of how many households and what crops you need to sustain your Wealth. Composed by Matt Riggsby (co-author of GURPS Low-Tech Companion 3: Daily Life and Economics), it uses the GURPS Low-Tech foundation to keep your lands well-tended.

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Pyramid #3/50: Dungeon Fantasy II

Pyramid #3/50: Dungeon Fantasy II (December 2012)

Return to the Dungeon!

Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes "Races as Professions," an old-school approach of the good old days, when being an elf or a dwarf was both a background and a vocation! In addition to two GURPS templates, this feature by Dungeon Fantasy mastermind Sean Punch also gives information on power-ups and what their niches are in a campaign.

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Pyramid #3/48: Secret Magic

Pyramid #3/48: Secret Magic (October 2012)

Good Magicians Never Reveal the Secret

Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster Hunters 1: Champions. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins.

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Pyramid #3/47: The Rogue's Life

Pyramid #3/47: The Rogue's Life (September 2012)

"Steal" Outwits "Steel"!

We're practicing our thievery skills by taking this . . . subject seriously! This month's issue is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes "May the Shadows Guide You," which adds to the possibilities presented in GURPS Powers: Divine Favor. Discover a god who grants miracles to rogues and those who promote liberty in all its forms.

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Pyramid #3/45: Monsters

Pyramid #3/45: Monsters (July 2012)

Unnatural Selections

Fight or flight: the choice is yours! This month's issue is devoted to monsters . . . as well as those who fight them. Our creature features include "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect, Jason "PK" Levine, these four templates are well-suited for any campaign that would welcome PC ghosts, changelings, and more.

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Pyramid #3/43: Thaumatology III

Pyramid #3/43: Thaumatology III (May 2012)

The Magic Is Back!

Are you looking for more magic at the gaming table? This month's manuscript is there for all your eye-of-newt needs. This month we visit the topic of Thaumatology for the third time, with more magical alternates and tweaks to add that spark back into your life. This issue's mana-marinated morsels include "Adelphos Dionysos," a school of magic that follows the form of GURPS Thaumatology: Magical Styles. Written by GURPS giant Sean Punch, this style draws on the power of wine to give its practitioners power sublime!

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Pyramid #3/41: Fantasy World-Building

Pyramid #3/41: Fantasy World-Building (March 2012)

The World Is Yours to Shape

Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's monograph offers tools and resources to help build a fantasy world. "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and everything in between. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this article will have you devising today's action using yesterday's lore.

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Pyramid #3/40: Vehicles

Pyramid #3/40: Vehicles (February 2012)

Driven to Excellence!

Anchors aweigh away and full throttle! This month's volume takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate robotic romps. Written by GURPS Ultra-Tech co-author Kenneth Peters, this article includes Spaceships stats for three brilliant bots.

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Pyramid #3/38: The Power of Myth

Pyramid #3/38: The Power of Myth (December 2011)

Absconded from the Heavens, Delivered unto You!

From the dawn of civilization to the gaming tables of today, this month's monograph draws upon the "Power of Myth" for inspiration. When they speak of this issue's contents generations from now, they will be sure to mention "The Golden Geniza of Ezkali," an exciting adventure outline for GURPS Dungeon Fantasy. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this legendary locale includes four traps that revolve around a real-world conundrum faced when deciphering ancient tales. It comes with a map for each room, plus an HTML game aid to help make life easier for the GM.

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Sample Articles

What kind of articles were in historical/fantasy issues of Pyramid? Try these sample articles and see!

You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!