![Pyramid: Previous 'Present' Issues Pyramid: Previous 'Present' Issues](img/present.gif)
Many Pyramid issues focused on a roughly "modern" theme – which includes today, the not-too-distant future, and the not-yet-forgotten past. (In GURPS terms, this is anything from TL5 to early TL8.) This is where any modern or near-modern genre material would be set, including supers, cliffhangers, and horror-based espionage. It also covers topics suitable for many types of gaming – genres such as martial arts, resources like cinematic locations, and settings such as Infinite Worlds.
Pyramid #3/14: Martial Arts (December 2009)
With this month's issue, we leap into action with the theme of "Martial Arts." This action-packed installment includes "Hardcore," a modern-day GURPS Martial Arts adventure designed for a group of high-octane investigators looking to break up an illegal underground fighting club run by a two-fisted Femme Fatale. Do they infiltrate as one of the fighters, con their way in as part of the audience, or chart another course?
See the sample!
Pyramid #3/11: Cinematic Locations (September 2009)
This issue covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features "Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby, this article comes complete with full-color maps and GURPS stats of the vehicles in two different eras!
See the sample!
Pyramid #3/08: Cliffhangers (June 2009)
This issue's theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these new and modified templates, lenses, and rules. After all, what are the pulps without Action?
See the sample!
Pyramid #3/05: Horror & Spies (March 2009)
This month, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters.
See the sample!
Pyramid #3/02: Looks Like a Job for . . . Superheroes (December 2008)
This issue is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes an extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane!
See the sample!
![Sample Articles](img/samples.gif)
What kind of articles were in issues of Pyramid with modern-era themes? Try these sample articles and see!
- "The Bricks of Marû Dù" from Pyramid #3/05: Horror & Spies.
- "The Temple of Sobek, the Crocodile God" from Pyramid #3/11: Cinematic Locations.
You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!